This snail is a character I’m creating for use in an animated logo project. I used a similar snail in a previous project where it was supposed to look more realistic. For this animaiton though, I’m going for a bit of a cartoony look, but we will see how everything progresses.
Here the body and shell are seperate objects, both made out of splines (Max 6). This is to just get the right shape and the topology flowing in the right direction. I’m going to convert them to polys and probably attach them to a single mesh before detailing.
Any and all critiques are welcome and appreciated. I’ll be posting progress over the next week or so.
Wire (splines) and test render (default lights for now):