Hello people.
thanks for the comments, they realy help. A lot of people are commenting on his glossy-ness and I have to admit that the shader’s specular values were a bit to high. I’m currently rendering a new version with tweaked values.
The other thing people are commenting on, is his lack of transparancy… well one of the first tests I did was get him a more transparent shader, but what I didn’t thought about was, that you can see trough him and then you can see his gums, tongue, and teeth trough is skin/slime and that just looks stupid imho. So what I plan to do is make him a bit transparent and use an ambient occlusion image as the refraction mask during compositing.
I still haven’t worked on the teeth and gums.
Here is the new image:

I hope you find it an improvement.
and again, every comment is welcome.
Kind regards,