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Hello people!
It's been a while since I posted anything, just been to busy with all kinds of personal stuff. Anyway I found time this week to start on a little new project. I'm a big fan of The Ghostbusters and allways had the urge to recreate Slimer in 3D.
Btw, it's nice to see more 80's stuff popping on CGTalk now and then, I guess the kids from the 80's are growing up :D
Well here are the first WIP shots, any type of comment is well appreciated.
[img]http://www.ewoudheidanus.nl/slimer_front_wire.jpg[/img]
[img]http://www.ewoudheidanus.nl/slimer_front_smooth.jpg[/img]
[img]http://www.ewoudheidanus.nl/slimer_side_smooth.jpg[/img]
[img]http://www.ewoudheidanus.nl/slimer_side_wire.jpg[/img]
Everything is done in Maya btw
Please let me know what you think.
Thanks,
character: Slimer
Hey man,
looks realy nice, realy slimer:P But I think that the lower part of it’s body, the torso, still looks a bit “plastic” if you know what I mean, try to make it more liquid or like snut:p. Keep up the good work and hopefully my critics are good.
cheers, David
Hi guys!
I finaly found the time and the motivation to start continue working on this “non-terminal repeating phantasm, or a class-five full-roaming vapor” in other words, SLIMER!
The models is almost completly done all that rests now are the final shaders and the control rig. I’m primarely focussed on the shaders at the moment because I feel that that is one of the important things right now. The teeth and the gums still have temp shaders with almost no work done to them. I have been working only on his “skin” shader for the better part of the week and I’m still not 100% happy about it. Maybe some of you guys could give some comments on that?
Again all work done in Maya with mental ray render.

Please tell me what you think, any comment or critique is well appreciated
Best regards,
hey. that’s a really nice update you’ve got there. but you should work more on the dark green spots if you know what i mean.
doei
Looks really good the modeling is great, the texture you still need alot of work on it. Remember slimer is semi transparent and his is not so glossy.
Baron
I like the modelling, but the shiny mottled green texture doesn’t work for me. I feel that it is a bit too glossy and also, it is opaque, whereas slimer was semi-transparent. I suppose however, that perhaps you are going to make it transparent in due time. What I really like is the tongue. It looks real. Wet, soft and real. Nice.
Terence
Hello people.
thanks for the comments, they realy help. A lot of people are commenting on his glossy-ness and I have to admit that the shader’s specular values were a bit to high. I’m currently rendering a new version with tweaked values.
The other thing people are commenting on, is his lack of transparancy… well one of the first tests I did was get him a more transparent shader, but what I didn’t thought about was, that you can see trough him and then you can see his gums, tongue, and teeth trough is skin/slime and that just looks stupid imho. So what I plan to do is make him a bit transparent and use an ambient occlusion image as the refraction mask during compositing.
I still haven’t worked on the teeth and gums.
Here is the new image:

I hope you find it an improvement.
and again, every comment is welcome.
Kind regards,
That’s really an improvement, skin looks more slimy now, especially his chin, when you’re going to work on the gum, you could try making it a bit darker red, now it constrasts a bit much to the tongue, also the irises still need a bit attention, they look a bit too much like texture maps, real irises have a kind of watery glossiness over them.
For the rest: it’s simply really good!
cheers,
Chris
hey it still a little hard, maybe you should try to make it a little bit more transparant. but you have to watch out that is doesn’t look like glass or something.
keep posting more updates it really looks better and better ![]()
owja doei
Hi guys,
Thks for all the suggestions!
I made a couple of changes besed on the suggestions for the shader.
I also changed the lighting a bit.

Best regards,
Ewoud
Hello guys!
I once again tweaked some attributes of the Slime shader and made some little lighting ajustments. I hope you like it and feel free to comment on it.

I will be doing some rigging tests tonight, I hope that doesnt give me a lot of problems.
Thanks
best regards,
hehehe that’s really cool dude. the shader looks more slimey now. and it also fits in the scene perfectly.
I really, really like this. Having always been a HUGE ghostbusters fan, even since i was a wee child, i’m flabbergasted that no-one has really attempted to model anything ghostbusters related. I’ve seen the odd stay-puft marshmellow man but no slimer. Really cool work, and are you intending on modelling any of the other characters?
thanks guys!
Here is a new test mainly for rigging purposses but the render tuned out “ok” so I thought I might as well post it here. First post where you can see him with his mouth closed and with arms!

thanks and cu soon
hey i think this model is looking pretty good but like other said I think the shader is to “solid”. This is one of the few occasion when a sss shader would really help him out, make him feel more gooey. If you are using either maya 6.5 or 7.0 you could try the MR misss fast skin shader or just the miss fast shader either one would work good. the Skin has a couple more options built in. they are both really easy to use and render really fast like 5 minutes or less a frame. Modeling looks good though… so far just the sahder needs the most attention. If you need any help setting it up if you haven’t used it before either search for help or feel free to PM me.
As others have said, SSS would help a lot to give him depth, also maybe a bit of refraction for the transparency, like those jello cakes (flant).

