OK, i might be missing something here but they seem not to be working.
I thought the point of character sets was to make certain attributes keyable only within a particular character- potentially very helpful…
To set up a character set, you select the object(s) you want in that set and create the character set. That way you can only animate that object’s keys while in that character right?
what i’m wondering is- why am i seeing two entries for that objects animatable keys? One for the object and one for the same set of keys in the character set?
the screen grab attached show what i’m talking about-
the sphere’s x translation looks keyable on the object itself AS WELL AS in the character set ‘sphere’. is that how its supposed to be?
I’d really appreciate some help here- whether it’s meant to be like that or not
That’s not what i was expecting- i would expect TX only to be keyable in the sphere character set