Thanks, rookie …glad you like it.
Yes, I’m using their Torque engine. works great.
They (Garage Games) decided to make this because there were so many people saying “I know Torque can do FPS games, but what if I want to make an RTS game?”… so this RTS Pack will save people who are interested in doing this from having to build a basic RTS game structure from scratch.
RTS Pack Technical features:
*Powerful RTSUnit class is highly optimized for networking and simulation, yet supports Torque´s 3Space object rendering technology, including shadows, complex animations, and LOD. You are free to customize your game´s rendering capabilities, to tune performance versus visual quality.
*Efficient networking update system allows you to create games supporting multiple players each with several dozen units
*Script-oriented design enables rapid development, and easy game customization
*Built on Torque. Supports powerful networking, flexible GUIs, demo recording, particle systems, all of Melv´s fx components, profiling, and editors
RTS Pack Gameplay features:
*Building animation and placement system with visual feedback
*3D RTS camera
*RTS units support an easily customizable attack model, easily modifiable abilities, and can be individually buffed in a network-efficient manner
*Fully capable RTS Minimap can be used to control the camera, and displays map terrain, unit and building positions, current camera view box, and alerts
*Full drag-and-click RTS unit and building selection system
*RTS-friendly, flexible GUI features
*Multiplayer game lobby
*Complete unit grouping and selection system enables robust player control, and utilizes a network-efficient update scheme
…so, that’s to answer you question about the difference between this and the engine itself. It’s essentially an extension of the engine tailored for RTS games.
I’m not a huge fan of RTS games myself, but this is pretty cool and alot of the Garage Game community really like the idea.
They will be shipping the pack soon…