here are the limitation when using the Rendware 3.7 for games…on the ps2, xBox, and Pc:
Ps2 has a 65 bone heirarchy limit…Xbox has about 256
Renderware supports only smooth binding with 4 bones per vertex. It will export IK, IKblending, and Spline IK.
It will not support any kind of deformer like clusters or flexors.
If you are clever you can have certain deformers like jiggle that can (via constraints) control a joint that will deform the character.
The programer has to animate the Z movement of the character…so u have to animate the character in place. You will also have to animate any blends between animations if you dont want the animator to program a blend -which can be nasty cuz it will be linear-
Traxx can do blends…but dont be lazy…doing it yourself will look better.