I’ve attached a character that I’m working on. I haven’t rigged any characters in Lightwave since 6.5, I’m a bit rusty so I hoped that someone could help me out.
The bones in the arms have gone a bit weird & pinged out of the socket at the elbow. I can move them back into position but then the mesh is out of wack or move them so that the mesh is correct but the joint is in the wrong place.
Any other pointers would also be welcome. I haven’t even attempted IK yet, just getting some weighting done for the joints.