Dogbite, the non-roll setup is a very simple question, based on the locking of the rotation around the “twist” axis for the joints (the sleeve ones in this case). This way the shoulder area does not roll and the mesh does not suffer any twisting. The difficult part lies in avoiding Gimble-lock. And I’ll try to put some wires this weekend.
Solomon, the tie actually IS cloth simulation (driven by the cool Maya nCloth system) but you can also animate it by hand and blend between the two approaches at any moment.
HenningK, I would like to say that all that cool stuff has been invented by me, hehe, but this is not the case at all. The space-switching has been being used for many riggers for a long time, and the sticky-lips concept I think I see it for the first time in a paper from Blue Sky’s TD Mark Piretti in… 2002 or something like this.
Cheers!!



and a deep :bowdown: