awesome, awesome, awesome. My only crit is also the head, just a tad too big. Great work!
character (RealTime): shiromiya
Whats up ku,
It’s been fun watching this one progress from early on. Great stuff, glad to see it on the front page!
Awesome work… this one rocks just as much as ur Chinese Opera guy… damn when I grow up, I wanna be just like you heheheh:applause: ![]()
Totaly awsome, not sure how comfortable the flag poll is on the back, but amazing piece :bounce:
Great job James. Great job on that normal too. really glad to see it threw. All your hard work paid off man. great finish.
That is pretty friggen’ awesome! The head seems a little too large, I wonder if it is the camera angle. Excellent work!
Your Work is with out a doubt Top Notch. I’d Love to see you make a character Rigging tutorial. Especialy with Expression Controled bone Riggs.
I love the Final render on the front page. The model and texturing are awesome. Great Job!
that shoulder armor is immaculate.
goodness what a cool model. I happen to love feudal japan its just a really interesting time and you captured it greatly.
This is really cool. Can we see a shaded wireframe of the low poly next to the low poly with only the normal map? I am very interested to see what the difference is.
that’s incredibly nice! i especially like the oni face that you used as a shoulder guard! that’s fantastic! no crits… all i can say is more (please)! lol
and may i also add excellent avatar!
-J


