character (RealTime): shiromiya


#53

Vrey Vrey GOOD


#54

OH Sorry!
I can’t see English! MY"Vrey"=Very


#55

i just uploaded a version with the head smaller
let me know if it looks better

thanks again for all your crits
-k

someone earlier asked for a normal map vs no normal map compare
i think you’ll see a dramatic difference here:


#56

amazing art!
especially the texture,so real


#57

wow kuman.
great work.
congrats u for the front page :slight_smile:
texture is really nice. i think i should learn about normal map more n more ^^
have any tutorial or link for this?

thx :slight_smile:

again its very kind of u to post the texture n others here. very helping bro :slight_smile:


#58

very good work :thumbsup:


#59

very impresive work…


#60

Outstanding work.
I especially love the costume, and the great lighting. Keep up the good work!


#61

this is amazing!!! seriously…:eek:

only thing that I’m trying to work out is whether he has a katana or wakizashi (sp?)…seems too short to be a katana but too long to be the other…maybe he’s just a really tall guy…I dunno…feel free to correct me…

amazing:thumbsup:

Olz.

PS - never realised how cool and useful normal maps are!


#62

very nice ,good work buddy but i just want to mention one thing if i m not wrong the color bone of ur model is a bit lower than where it should be in conjunction with ur shoulder , any way still i will say modeling n texturing is cool


#63

Great job, man! You must really love 3d graphics! You are hard worker aren´t you?

Presentation of your work clearly state this. Nothing to crit, everything is simply perfect.

I cant remember when I saw so talented and complete artist on CgTalk (modelling, texturing and topnotch rigging). You are truly a master!!

Is it possible to see other works from you somewhere on the web?


#64

love it , your modelling is really good and efficient, and your texture work is amazing. i want to ask about your rig. there isn’t very much out there about rigs for max and yours look very good , i’m especially interested in the bones u have for the deformation. are there any tutorials out there for a rig similar to yours or good books, and have u got a website?

thanks
alex


#65

is a good work guy! i am impresionate.


#66

This is just outstanding work. Nice to see spec vs normal map comparison. Thanks for sharing it with us. keep modelling…


#67

beautiful work, got a question. How did yo manage to model the low poly to high poly while keeping the same tex coords?

D


#68

thats bad ass man… your good!


#69

Amazing Kuman:thumbsup:
Great job


#70

why does your color texture look the same as textures for games that can only use 1 texture and can’t use normal maps and all the other types of maps like specular, gloss etc.?


#71

Outstanding work as always James. It’s a great inspiration to see your hard work on the front page again.

Well done.

Sonix.


#72

Incredible work! If you don’t mind my asking, what resolution are your texture maps?

I’m still blown away by what is possible with normal mapping. Really an amazing innovation. :slight_smile: