the texture sheet is not optimally laid out apart from that this is one kickass model and you have it all rigged up as well congrats on the plug i think someone mentioned that you should take a break i suggest go on with all guns blazing its good stuff like this that gives you the energy to outdo yourself the next time
character (RealTime): shiromiya
Nice work, I agree the head does seem a bit too big, but other than that its great.
I love all the detail.
i just uploaded a version with the head smaller
let me know if it looks better
thanks again for all your crits
-k
someone earlier asked for a normal map vs no normal map compare
i think you’ll see a dramatic difference here:

wow kuman.
great work.
congrats u for the front page 
texture is really nice. i think i should learn about normal map more n more ^^
have any tutorial or link for this?
thx 
again its very kind of u to post the texture n others here. very helping bro 
Outstanding work.
I especially love the costume, and the great lighting. Keep up the good work!
this is amazing!!! seriously…:eek:
only thing that I’m trying to work out is whether he has a katana or wakizashi (sp?)…seems too short to be a katana but too long to be the other…maybe he’s just a really tall guy…I dunno…feel free to correct me…
amazing:thumbsup:
Olz.
PS - never realised how cool and useful normal maps are!
very nice ,good work buddy but i just want to mention one thing if i m not wrong the color bone of ur model is a bit lower than where it should be in conjunction with ur shoulder , any way still i will say modeling n texturing is cool
Great job, man! You must really love 3d graphics! You are hard worker aren´t you?
Presentation of your work clearly state this. Nothing to crit, everything is simply perfect.
I cant remember when I saw so talented and complete artist on CgTalk (modelling, texturing and topnotch rigging). You are truly a master!!
Is it possible to see other works from you somewhere on the web?
love it , your modelling is really good and efficient, and your texture work is amazing. i want to ask about your rig. there isn’t very much out there about rigs for max and yours look very good , i’m especially interested in the bones u have for the deformation. are there any tutorials out there for a rig similar to yours or good books, and have u got a website?
thanks
alex
This is just outstanding work. Nice to see spec vs normal map comparison. Thanks for sharing it with us. keep modelling…
beautiful work, got a question. How did yo manage to model the low poly to high poly while keeping the same tex coords?
D
why does your color texture look the same as textures for games that can only use 1 texture and can’t use normal maps and all the other types of maps like specular, gloss etc.?