thanks guys
my aim from the start was to make a real time samurai character
the low poly is built and uv’ed in max and then i exported it to silo to model the hi poly, the hi poly isn’t my best work, but it was built in 8 days in my spare time
after that it was back to max with kaldera to bake out the normal maps and then texturing using the nmaps as guides in pshop and bodypaint2
finally put it all together with with a biped and extra bones rig, pose and kaldera’s normal map material type and render and post in pshop for a beauty render
thanks for checkin it out
-k