I am experiencing a lag from my Skin Deformer. I am using Cinema 4D’s Character Object along with some custom face joints/controls.
As you can see in the above image, the joints and controls are one frame ahead of the Skin. Some notes on the Priorities:
- The joints are rigged with an IK Spline tag that has its Priority set to Generators 0
- The Skin is at the top of the Object Manager and its priority is set to Generators -1
I have uploaded my scene here:
Skin Lag Scene
Can anyone please help me to get the joints and the skin in sync?