this is my first post here at cgtalk
this is the latest character that i’ve finished, a nomad robot, done with Max 5.1 and photoshop
thoughts and critiques please

this is my first post here at cgtalk
this is the latest character that i’ve finished, a nomad robot, done with Max 5.1 and photoshop
thoughts and critiques please

I like it. Its got that travel weary, been around the block, er… sand dune look.
The hip joints are a little odd to me. Kinda looks like they woul restrict a good amount of movement…
Overall, i dig…
The model, the texturing, the sky, the idea!!! WOW! The moons are perfect, the sky is perfect. The image is perfect. What else can I say?
wow this is really sweet i like the lonely feeling of it but he looks like he wants to get down to beating somthing with that pipe :applause:
if there was a way for you to up the detail and make it crisper looking, this would look like a scene from a game…
other than the above, everything is nice and fine
Awesome render tentacle…textures are looking right on and the backgrd is simple yet gives a nice overal feeling. Great job…
here is a close up of the head as requested 
the grain of the image is intended, but i grant you that i may have gone over the top with the post production
pre post production versions of the image are availble if you want to see them

Interesting design. I looks like he came form the Fallout games. I love the total post apocaliptic feel of the scene. ![]()
thanks for all the positive responses
yes i am planning on animating him, but i have to get around to modifying my rig first which is going to be interesting and possibly slightly painful.
Cool. You’ve done an excellent job on the weathered paint surfaces. I aggree with the previous comment about the hips though, they look too flimsy compaired to the rest of the robot. Also he could do with a little more head room in the render. Good luck with the animation. ![]()
nice texturing. but one great point of criticism. please add details in the belly area. there are only two dampers. that´s quite less. how should it work?
keep on working man ![]()