I’ve been working on this character off and on and I’m to the point where the problems are escaping me. I know they exist, but I’ve been looking at him too long to really see them.
I want to use this as a base mesh for more characters so I’d like to get it to a point where it is good enough to do that. I’ve got some stray edge loops to fix, and you’ll notice some weird shading where there are disconnected seams. Those will get fixed soon enough, I’ve also included a picture of the skeleton (comes from UDK), if his proportions seem a bit off, the skeleton should explain why; there isn’t really anything I can do about that since I have to use that skeleton for animation reasons. I also have a picture of the head reference, I wasn’t concerned with 100% accuracy so long as I followed it closely enough to make the face texture look correct on it.
Links to larger versions:
I appreciate any help you can give.