Character: Girl


#1

LAST IMAGE

FIRST POST
Hi,

I want to make modifications to this character:

-to let finished the modelling work to get a prety head from all angles,

-and to improve texture work to give her a realistic touch

Crits and suggestions to get this will be very wellcome.

Software used: 3dx max

This is the look she have now. Following suggestions I modified the nose, (too much plane before), and the mouth.

Other angles,

What do you think? Worst or better?


#2

I think it’s great!

Only real problem i can see is her ears! Look kinda big.

And the eye outer surface (cornea?) looks a bit too much reflective.

Besides that, looks preety amazing to me! Good work!


#3

Hi,
Thanks Q_B.

I was dubious about the reflectivity; and the ears, don´t know, you are the first telling me that. Will have it in mind.


#4

After some texturing work:


#5

Yep u’r in the right way!

Still think the ears r a bit big, but may be just me … still, u need to make some creases on them … i mean it’s too much flat?

The eye is better now!

Very good work! Congrats!


#6

Work on eyes. They are more reflective and glossy. Also something wrong with chin and ears.

Good work.


#7

Can we see the textures for the hair? Im trying to model hair in a similar way. I think you have really got the hair down pat…


#8

I prefer the blon hair…
good work…


#9

Thanks for three last posts with comments. They are a great help for me, really.

Q_B, I thought that too, that the face is too flat. I have tried sometimes to fix it but it was resulting in a not so much pretty face as I want.

Storman, thanks as well.

As for hair, some forum members in the finished work section asked me to tell something about it. So check this thread by wednesday I you will find something about it. Thanks tessalated.

Do you think Niki she is more pretty in blond? Good to know. Thanks.


#10

Some body shots:

I want to make changes based on crits received, but first want to fix a problem to apply my body joints deformations to move the character.

I know how to use them in an animation with the Skin modifier in 3ds max, using joints deformations as Morph angle deformers.

But don´t know how to keep them as settings to use every time. This is what I´d like to do.

I don´t like envelopes in Character Studio. It would be fine if it supported morphing, but as far as I know it doesn´t.

If anyone can give a hand with this…


#11

The front hip area needs work (the hip-bone needs to stick out a bit), and the torso is a bit too long. The same is true for the arms, but it is really just a little, so it is hard to notice.

The lower legs also seem a tiny bit to short compared to the upper legs, but you might as well leave it that way… not all women come with perfect legs :wink:

Overall a really good mesh


#12

Thanks a lot for your crits. But… well… I did use references.

Anyway, I´ll check them again.


#13

you use planes for the hair or a plugin


#14

Sorry, content deleted.


#15

Last image


#16

U’r doin a great job here.

I won’t get into detailed crits on the body anathomy, cos i sure ain’t xpert on that … er … i mean in 3d … whatever.

About the hair, those strands over her face look stylish, but i think they throw away whatever realism u achieved. (lack of shadows perhaps?)

And the ears … still think they need some more definition. But, since they’r covered up with hair, its no big deal.

Congrats alot!


#17

Hi Q_B,

Thanks for reply. I think that too about the hair. Maybe hair shadows should be more noticiable, as well this kind of hair is not very realistic, but I don´t like the idea of using photografic textures.


#18

Might wanna take a peek at this:

I haven’t played with it yet, but sounds really promissing :slight_smile:


#19

Look interesting.

Thanks for sending link.


#20

it looks like the lower eyelid is on the same line with the upper eyelid , which is wrong.