Heya CGtalkers. I’ve been working on this model over the last couple of days, and allready postet this on other forums. I hope you people would give me suggestions to improve both the model and the texture.
The “lowpoly” cage was modelled in 3dsmax, and allmost totally rescupltured in zbrush. The render was made in Zbrush. The shader i’m using is based on great Antropus skin tutorial (which can be found here).
I hope you like it :)
Latest torso update:

Latest head update:

First picture:
Click for larger image...
And here's a small list of the progress (latest first):
[http://www.kevinandersson.com/3dmaxer/screenshot.jpg](http://www.kevinandersson.com/3dmaxer/screenshot.jpg)
[http://www.kevinandersson.com/3dmaxer/heads_bigmockup_b.jpg](http://www.kevinandersson.com/3dmaxer/heads_bigmockup_b.jpg)
[http://www.kevinandersson.com/3dmaxer/newears_big.jpg](http://www.kevinandersson.com/3dmaxer/newears_big.jpg)











