This is actually a finished model, but I wanted to see what you thought about the way I approached this, for future improvement.
I am, as you will see, a beginner. The other day, I was idling in a chat room, and someone came in and asked who would like to make a model for a test game he was working on, so I thought to myself, this could be a good exercise to work on someone else’s project, and be a motivation for me to finish something to the best of my ability. So I warned him that I was only doing this for a few months, and he asked to see some of my previous works, so I showed him and he was happy (as he wasn’t looking for something professional, just something that looked like it actually was a character) so he asked to do an evil bunny (we actually brain-stormed that in the chat room ) so anyway, here’s the model:
polycount: 1314 faces
the ear (from the bottom):
My specific questions are:
Is it any good? (considering this is an amature attempt)
Is the polycount ideal?
And is it right to not keep the polycount average consistant? (I have smoothed out portions of the face, excluding other parts of the model)
Is the way I approached the modeling of the ear correct? (I started by extruding a face from the head and started to pull and extrude and resize from there)
Any additional points you feel I should take into consideration?
Thanks in advance.