Hi,
What are the usual steps when lighting a character and an environment ? It seems all tutorials only covers one of those aspects, like interior/exterior lighting for architecture, or basic three point lighting for a character, but on a black background.
Typically the digital lighting and rendering book has a chapter on environments and a chapter on characters but they are completely separated.
Naively I would have thought that the environment needed to be lit properly and then you just needed to put the character in it.
Sorry if the question seems a bit silly, not sure how to put it, I’d be grateful for any pointers to books / breakdown detailing the process of lighting a character with its environment. I’m more interested into the theory than application specific technical details.
I’m an fx guy wanting to get started in lighting.
Thanks a lot,
Vincent