Some 4-5 years ago I started modelling a 3d character for an illustration job. Although my volumes and forms where good, I did screw up the structure (no edge loops etc)
this is the 4 year old version, 2d shading
About half a year later, I used the same model, made it a lot more cartoony and made the animation “boards don’t hit back” … That’s what you see below … The same model, but different head, hands and feet. (back then, I hated animating fingers :D)
Four years later, and after a couple of years working in the “business”, I decided to dig up old work and rework it. That’s the model I posted in the beginning.
I’m aware of that problem … I kind of screwed up there. I should have done more tests with the feet. I will fix it don’t worry
Burne Hogarth has been an inspiration for me when I first started drawing human figures. I guess because of that, he even influenced my 3d-work
I used 3dsmax for modeling/rendering and rigged the char with character studio’s physique. I assign vertices to biped-bones, lock these vertices and manually type in the weight. Although this is quite time-consuming, it actually got me some pretty nifty rigs, even with hi-res characters
hehe … seems that more people are into modelling naked men and putting them in kungfu poses I’ll be posting a rig-test-animation thingy soon …