Character - Dune Giant


#1

After pecking at this stupid thing for far too long, I’m calling him ‘done.’ Going to move onto some ZBrush stuff… have had some ideas floating around I have been dying to get out…

the flat:

the big teddy…


#2

those are some really nice textures! he looks the be a low-poly character. i like the bloody hands and mouth!


#3

Alright nice texture work man, especially his torso and arms ! Would be great in-game graphics :thumbsup:


#4

Hey thanks guys, Im glad you like it.

Yeah, hes based around in-game specs… not for any particular game (nice escape from work), but just for fun…

:smiley:


#5

very nice! just curious as to how many poly’s this is??


#6

looks good, again i too would like to know how many polies, is his personel work or game related?


#7

Thanks guys… this is just personal work. Provided for a nice release from day to day working on the same game. So this is a totally different style from what I do during the day… I showed it around the office a bit because some people had seen it when I started him and were curious… ‘‘ooooo… fantasy’’ … hehe

For the model… this is the last time I do a game model like this. His tri count ended up at just over 5,000… I would have been 100x better off doing this as a quad based model rather than a geodesic model… it took too long to organize it in a geodesic fashion, and wasn’t practical time wise… anyhow…

Heres a shot of the wires if anyones intrested…


#8

I wish for you to add blood to his clothing,its not noticable right now. if you add it on white part it willbe more noticable. Nice feet you got on em.


#9

Thanks man… Ill keep the advice in my head for the next stuff I do… thanks for taking the time to comment… :slight_smile:


#10

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