Hi there folks… before I start posting the pictures I have to put some disclaimer and stuff here first.
So, this character, although it’s 100% mine, was made from concept drawings done by http://www.ALEXALVAREZ.com and so all the credits for that go to him.
Nevertheless, you may know Alex from his GNOMON DVD series, and this drawing was on one of his DVDs. I haven’t seen those dvds, 'coz I’m a max user so it wouldn’t be much of use to me, but a friend of mine, who uses maya, showed me the drawings and said it’d have been cool to model that in max. So I did…
Now to the model: it’s meant to be just a modeling study and I’ll also paint some nice textures and create some cool shaders etc… BUT, I’d also like to RIG him. Which I have absolutely NO idea how to do that… Therefor I’m posting this thread, because not only would I like to hear some comments/crits, but I’d also like to learn how to create a facial rig usin classic bones system in 3ds max 6. No morphs or other 3rd party programs (unless they’re for free :twisted: ).
End of crap, here are the pictures:
Finished the modeling (thou still not 100% finished…):
I still have to tweak some details/imperfections on the model, as well as add some veins and horns, obviously. And then, I’ll unwrap it, paint the textures, create shaders and stuff and rig it, hopefully with some one’s help here. SO, PLEASE, IF YOU KNOW HOW TO DO THAT, TELL ME, PLEASE, I’D LOVE TO MAKE HIM TALK!
So, that’s it for now… I’ll see you soon, with some updates… Thanks in advace for your comments