Character Critique


#1

Hey guys, I’m hoping to get some critique on this guy. Any ideas on how to improve it will be greatly welcomed. I like it so far but I feel it is still quite lacking.


#2

It looks good however the feet look oddly shaped / posed. When I feel like my characters are too bare or not original enough I quickly rig them up and do some action poses to try and give it some personality. You can generally then see whats missing in terms of silhouette and build.


#3

I tried posing it and rendering it in keyshot. I rigged it using a zsphere rig but it’s a little wonky. I think either it’s my computer or the amount of polygons I had but it was rather slow while i was rigging it.