Hi, I’ve been learning 3D modelling in Maya over the last month and while I understand hard surface modelling, I’m having trouble with character/creature modelling.
I’m unsure when I should use general polygon modelling in Maya and when i should just use ZBrush for sculpting. Couldn’t I even just create the whole character in ZBrush through sculpting? I understand that you need a low poly model for rigging and animation but couldn’t you just apply a new topology after sculpting through TopoGun for example?
So when should you use modelling and when sculpting when creating a character?
Also what would be the ideal resolution of the mesh for a real-time application like a game?
And what would the pipeline look like when creating a character/creature model?
Hope you can help me.