Character:Brunt for Q3 (SDK)


#16

great work man! I went to your website and your textures are simply amazing. Are you only doing contract work, or do you want to find full time work?


#17

It’s about time for you to do a new timelapse video, while you’re “fooling aroud”.


#18

Awsom work on the texture!!


#19

iam waiting 4 an update…


#20

bitchin! Common cgtalkers get skinnin this…


#21

Cool stuff as usual Bobo but especially phenomenal given the polycount. I’m lovin’ that skin Dur23. The details on legs really hide the fact that they’re soo simple. Keep up the good work;)
And I second the video timelapse… :wink:

-Paul


#22

Fantastic stuff as always. Dur23, you’ve done a bang-up job with that skin, too.

Polycount: 1233

And here everyone was complaining about the original 3000-tri limit in the gameart competition. :wink:


#23

policount 1233 : it’s not the count that matters, it’s what you do with it that counts! LOL

yeah, bob’s done an awsome job on the model too.

respeckt!

Marco Vale


#24

Your texturing is amazing…


#25

so dur’s and bobo thats it? any more takers for this one on cgtalk?


#26

Originally posted by LoTekK
And here everyone was complaining about the original 3000-tri limit in the gameart competition. :wink:

I’m not complaining, but you ARE you talking about Bobo here… :wink:

so dur’s and bobo thats it? any more takers for this one on cgtalk?

Maybe if you spread this shit out, we already got a game modeling competition/participation going on now. Can only do so much at once. In addition to real work.

I really hate it when Bobo says that he’s just “fooling around” when he shows us these brilliant skins :frowning:


#27

heh, thanks guys!
Well here is a small update. I still have a long ways to go

Dur: mr. Rockstar: looking great! Can’t wait to see the final product.

  • BoBo

#28

Hello Bobo,

Can i ask you a question?
Could you post some guidelines for the UV map coordinates for the head? I’m trying to learn how to map a head and the face goes ok but the transition to the back is difficult. You seem to be really good at that. I would like to learn how you make the layout that we can see in the tga.

Thanx!

Erik


#29

Looking good Bobo. I kinda liked the tattoo head version better. The meat popsicle is very good though, lol, so good that I was eating a doughnut and lost my appetite lol. Good work as usual!


#30

Great work man, nice overall colour theory! nothing glaring at all, very balanced indeed!!

Looking forward to your next update.

-Eoin


#31

Originally posted by mr. Rockstar
so dur’s and bobo thats it? any more takers for this one on cgtalk?

jimiyo is in.

i think it was almost exactly a year ago right after i graduated, i entered the BUNKER 24 Hour Challenge ( http://jimiyo.com/bunker_1024.jpg ) all i know is that participating increased traffic to my website for a little while by over 300% so… :O)

also since then ive gotten a WACOM and increased the skill level… still not workin in the industry though…

Any deadlines?


#32

Thats awsome :slight_smile:

I may reinstall q3 one day hehe.


#33

i found the mojo. one pixel brush and lots of saving and quick renders. pretty fun. tedious work, kinda like picking your navel.

image above will be updated with progress. bobo… thanks for supplying the SDK.


#34

amazing textures !!!
thats so very cool
really good texures
cheers


#35

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