Character:Brunt for Q3 (SDK)


#1

Brunt for Q3
Polycount: 1233
SDK: http://www.bobotheseal.com/download/brunt_sdk.zip
Inspired by the work of Travis Charest
WILDCATS Issue 4 Page 2
WILDCATS Issue 4 Page 3

I’ve been getting my home machine ready for contract work so I decided to play around a bit and get another character done for the Quake 3 mod DH, Martinez, Meat and I are working on (sparingly). I’m going to try and put a little time in on his texture each day during my lunch hour.

As with Bunker he will be released for Quake 3 so please feel free to create a skin for possible release in his model pack. We will need a blue, a red, and one additional original Skin. Textures must be 256x256. Again the goal is to make sure he looks as if he fits into the Quake 3 Universe.
See bunker model for examples

Have fun!

  • BoBo

#2

God like enable :smiley:

very nice modeling BoBo (as usual ;)). Cant w8 to see your textured version :wink:


#3

I am a meat popsicle!

I found a little time this morning to get started. Still have a lot to do to the head but I’m going to move on to the body for the time being.

  • BoBo

#4

Originally posted by BoBo_the_seal
I am a meat popsicle!

Lol, that shouls look great when he’s totally done.


#5

Looking sweet so far! Can’t wait to see the finished version.


#6

looking great so fay


#7

Yuck! Cool!


#8

Nice sunburn :slight_smile:

About the model - well only one crit - his calf in front and back view. It really should have some more definition, instead of being just a simple cylinder.

Anyway GJ.


#9

incredible… love all your stuff, bobo. looking forward to seeing the rest.


#10

Awesome… If I get the time (busy with my own projects) I’ll give him a go…

Thanks :smiley:


#11

thanks guys! Small update:

  • BoBo

#12

mmm… what a friendly guy. K-i-c-k-a-s-s luv the desaturated tones blending with the reddish hues.


#13

Just fooling around:

  • BoBo

#14

you’re insane bobo… >_<

have you seen crash’s brunt skin? it’s awesome too :slight_smile:


#15

AI AI AI!

man, this is really cool!

one thing though, I think you could use a little bevel on the metal thing under de jaw.
just to bring it out a bit.

other than that, CRAZZY SKINS! AWSOME
great job

Kazuya Mochu


#16

great work man! I went to your website and your textures are simply amazing. Are you only doing contract work, or do you want to find full time work?


#17

It’s about time for you to do a new timelapse video, while you’re “fooling aroud”.


#18

Awsom work on the texture!!


#19

iam waiting 4 an update…


#20

bitchin! Common cgtalkers get skinnin this…