Character:baron


#16

hey Jason, thankyou very much for taking the time to write that well thought comments :smiley: i agree absolutly with you there… but you may explain me why is much better being a “team”, half effort, half the price…if you ask me…(interesting maybe most of the work was done thru internet…since its been quite close collab)

thanks again…

and by the way, modelling was done in max6 and shading-lightning-rendering in lightwave 7.5, strange combo someone could say, but that are the tools we´re most comfortable respectively…

genix, thankyou man :D, i´ll ask combat mantra for that, i´m sure he´d like to…

ciao.


#17

great model!! incredible texturing work

good work

i have a small question that is not really related to the thread (sorry): do u know where i can find some references of the human face? i already looked in the modeling section but didnt find anything in particular that i wanted to model.


#18

Fantastic work! I’m a big fan of Dune and I love what you guys have made here :thumbsup:


#19

love it, amazing, he does look a little constipated like hes taking a dump or something… but everything is just awesome, I actually like this better than David Lynch’s, but I think he ruined the whole damn story anyway.


#20

Originally posted by koroko
[B]hey Jason, thankyou very much for taking the time to write that well thought comments :smiley: i agree absolutly with you there… but you may explain me why is much better being a “team”, half effort, half the price…if you ask me…(interesting maybe most of the work was done thru internet…since its been quite close collab)

thanks again…

and by the way, modelling was done in max6 and shading-lightning-rendering in lightwave 7.5, strange combo someone could say, but that are the tools we´re most comfortable respectively…

genix, thankyou man :D, i´ll ask combat mantra for that, i´m sure he´d like to…

ciao. [/B]

Collaborations are harder than individual feats in that A ) unless paid they don’t usually get done and B ) there may or may not be evidence of strong communication in the final output’s solidarity. This piece is not in any way schitzophrenic, so there was obviously good open collaboration where everyone agreed on a style/shape/division of who’s work starts/ends where.

This feels like individual work, so, going to the (admittedly simplistic, but valid nonetheless) criteria above, it just proves you guys are pros, and if not, should be. :slight_smile:


#21

Cool~~~~go on!!!


#22

Hi to all and thanks for the comments :slight_smile:

Spiritwalker: glad you like it, and for the reference images there is one place i think is the best www.3d.sk lot of great models there but it,s a paysite, another one is http://coldfusion.art.msstate.edu/camenisch/thehumanhead/ , an excellent page about modeling and in one section there are a few heads.

Quendi, lestdog, speedhorse: thanks a lot men

Jason Osipa: what can i say man, THANKS , your words and thoughts are trully encouraging, we are not pro yet but we are
trying to be and opinions like yours gave us a lot of strengh to go on :bowdown:


#23

I loved watching this character on the WiP forums but never had anything to crit on it there so I never posted. It looks awesome! Congrats


#24

totally my windows desktop background. its very nicely done. I guess my only crit is that the armor looks too clean. but hey its getting nitpicky… :bowdown:

percy


#25

I love the final image. The composition matches the subject, which is something you can’t say for many 3D renders–composition is either too ambitious, while not knowing what its purpose is, or just non-existent.

My only complaint is that the final image doesn’t reveal all of the technical skill in the modeling and texturing. It also has a flattening effect on the wonderfully sculpted face that–despite its perfect symmetry–has a much stronger effect from an angle that shows more depth.

This complaint isn’t really serious though; i.e. I wouldn’t advocate changing the angle to show more depth.

The best thing I can say about this image is that it’s inspiring, and I think that’s what everyone responds to most strongly on these boards.


#26

hey guys,

3d43jesse, thank you man :smiley:

percydaman : cool, but you sure about that, think ppl could get scared…it fits nicely on 1280x1024, right? :wink:

CAAB: you just touched me, since i have a tradicional background, and i´m all about sculpting…the inspiring thing is waaay cool, thats one of the things i come here… :smiley:

here´s a profil view, i think its kinda cool …

ciao


#27

love the materials on the suit, rubber/ plastic looking…very awesome…

z+


#28

Simply front page stuff. This guy has tons of character. 5 stars.


#29

zedsdead and vlad74: thanks a lot, glad you like it;)


#30

Oh man, the profile is so awesome! I left a comment Already but now that I see the profile too, my hats off to you… You know what you’re doing… hey if you had time would you crit my model?
I would love to see if you could help me…


#31

Originally posted by JasonOsipa
[B]Great work guys.

I think the composition is STRONG. You see shots like this in movies all the time; the character takes the screen, front-and-center, gaze, practically dead, and therefore dominates not only the current, but the intercut frames, which will usually not be as centered showing an instant strength play. Symmetry is not in-and-of-itself bad composition, it just doesn’t conform to the "composition for dummies"tm pocketbook :).

The skin and style and lighting are all fantastic, too, complaints against that come from preference, and not fact. Anyone using the word “horrible” to describe ANYTHING in this work is crazy, even if they think improvements are needed, nothing here qualifies as horrible (Take a look around the rest of the board, dudes). Good work, good style, and that it’s a “group” or “team” thing makes it all that much better.

Kudos!!! -J. [/B]

I agree 100%

Though I would like to make one suggestion, have you tried making the eyes a bit more drooping? I think that would add some character, maybe even make him look a bit more menacing, but it’s hard to tell without seeing it.


#32

Nice work man
Looking very good


#33

The person shape is very good
Very like sticking of this individual the diagram
But face that felling this individual is too symmetried

:love: :love: :love:


#34

hi,

lestdog, i´ve posted there, and tryied to give you my opinion :slight_smile:

incitatus, yup, the stiffness on the eyes could use some work, agreed there

xkgd4321, thank you very much, its been hard to understand what you were saying, but i think i got it :slight_smile:

ciao.


#35

it has been said before, … the symetrical face…
A slight blendShape (or whatever you call it) would make it more “believable”. Even a tinyTinyTinyLittleOne…

Great character and not an easy subject as well :wink:
Profile is EXCELLENT, would enjoy another rendering…

cheers