well it looks nice, but thats about it. good model and texturing, but the pose is horrible, its default pose. plus the compostion is bad as well, hes in the exact middle, i think if you cut teh image in half you would get the exact same thing with half render time. also the light bloom coming off the top of the head doesnt match the armors back light, the armor is a more shiny surface. also the light is coming from directly behind, so y does one side of teh armor have allot of speck and none on the other. anyways i like the redner, fix up the pose, put soem expression in to this guy and it will rock. -M
Character:baron
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Thats one superugly skinā¦
It lacks shadows inside the eyes.
Slightly discolored skin would be perfect.
Heād look more deadly in a darker env, I feel.
The suit is 
hey guys, thank you very much for your coments 
olijosman and pococo : quite a compliment coming from you guys 
man : i personally agree with you, partially, but here we just wanted him to look like staringā¦
shaka_x : thanks :D, yup maybe way too symmetricā¦
theunforgiven : thanks man, i actually enjoyed putting him that fat around his mouth, glad you like it ā¦
saladbar : hey man, did you have a bad day or something, horrible pose, okay that thereĆĀ“s not much of a pose there, but horrible? i dont consider the pose-composition horrible but hieratic, okay you could have said that is boring, but dont understand such strong words manā¦
and the exact middle is not bad perse i think, we just thought it could fit better the triangled suit forms⦠anyway is just a picture, thereĆĀ“s a model with light setup that exists virtually so it could be arranged in other situationsā¦
dont agree about the lighning on the suit, look closer and youll see that the white on the back is not really centered , is more to the left, so is the light in the suit and in the head⦠and how do you know that THE light is coming from JUST only behind⦠take it easy man⦠
hey Kwak, glad you liked man 
psan and madec thanksā¦
ciao.
hoho great model and great textures ![]()
Could you show us the texture maps and may be give us some hints on how you did it?
3 stars for you both 
Great work guys.
I think the composition is STRONG. You see shots like this in movies all the time; the character takes the screen, front-and-center, gaze, practically dead, and therefore dominates not only the current, but the intercut frames, which will usually not be as centered showing an instant strength play. Symmetry is not in-and-of-itself bad composition, it just doesnāt conform to the "composition for dummies"tm pocketbook :).
The skin and style and lighting are all fantastic, too, complaints against that come from preference, and not fact. Anyone using the word āhorribleā to describe ANYTHING in this work is crazy, even if they think improvements are needed, nothing here qualifies as horrible (Take a look around the rest of the board, dudes). Good work, good style, and that itās a āgroupā or āteamā thing makes it all that much better.
Kudos!!! -J.
hey Jason, thankyou very much for taking the time to write that well thought comments
i agree absolutly with you there⦠but you may explain me why is much better being a āteamā, half effort, half the priceā¦if you ask meā¦(interesting maybe most of the work was done thru internetā¦since its been quite close collab)
thanks againā¦
and by the way, modelling was done in max6 and shading-lightning-rendering in lightwave 7.5, strange combo someone could say, but that are the tools weĆĀ“re most comfortable respectivelyā¦
genix, thankyou man :D, iĆĀ“ll ask combat mantra for that, iĆĀ“m sure heĆĀ“d like toā¦
ciao.
great model!! incredible texturing work
good work
i have a small question that is not really related to the thread (sorry): do u know where i can find some references of the human face? i already looked in the modeling section but didnt find anything in particular that i wanted to model.
love it, amazing, he does look a little constipated like hes taking a dump or something⦠but everything is just awesome, I actually like this better than David Lynchās, but I think he ruined the whole damn story anyway.
Originally posted by koroko
[B]hey Jason, thankyou very much for taking the time to write that well thought commentsi agree absolutly with you there⦠but you may explain me why is much better being a āteamā, half effort, half the priceā¦if you ask meā¦(interesting maybe most of the work was done thru internetā¦since its been quite close collab)
thanks againā¦
and by the way, modelling was done in max6 and shading-lightning-rendering in lightwave 7.5, strange combo someone could say, but that are the tools weĆĀ“re most comfortable respectivelyā¦
genix, thankyou man :D, iĆĀ“ll ask combat mantra for that, iĆĀ“m sure heĆĀ“d like toā¦
ciao. [/B]
Collaborations are harder than individual feats in that A ) unless paid they donāt usually get done and B ) there may or may not be evidence of strong communication in the final outputās solidarity. This piece is not in any way schitzophrenic, so there was obviously good open collaboration where everyone agreed on a style/shape/division of whoās work starts/ends where.
This feels like individual work, so, going to the (admittedly simplistic, but valid nonetheless) criteria above, it just proves you guys are pros, and if not, should be. 
Hi to all and thanks for the comments 
Spiritwalker: glad you like it, and for the reference images there is one place i think is the best www.3d.sk lot of great models there but it,s a paysite, another one is http://coldfusion.art.msstate.edu/camenisch/thehumanhead/ , an excellent page about modeling and in one section there are a few heads.
Quendi, lestdog, speedhorse: thanks a lot men
Jason Osipa: what can i say man, THANKS , your words and thoughts are trully encouraging, we are not pro yet but we are
trying to be and opinions like yours gave us a lot of strengh to go on :bowdown:
I loved watching this character on the WiP forums but never had anything to crit on it there so I never posted. It looks awesome! Congrats
totally my windows desktop background. its very nicely done. I guess my only crit is that the armor looks too clean. but hey its getting nitpicky⦠:bowdown:
percy
I love the final image. The composition matches the subject, which is something you canāt say for many 3D rendersācomposition is either too ambitious, while not knowing what its purpose is, or just non-existent.
My only complaint is that the final image doesnāt reveal all of the technical skill in the modeling and texturing. It also has a flattening effect on the wonderfully sculpted face thatādespite its perfect symmetryāhas a much stronger effect from an angle that shows more depth.
This complaint isnāt really serious though; i.e. I wouldnāt advocate changing the angle to show more depth.
The best thing I can say about this image is that itās inspiring, and I think thatās what everyone responds to most strongly on these boards.
hey guys,
3d43jesse, thank you man 
percydaman : cool, but you sure about that, think ppl could get scaredā¦it fits nicely on 1280x1024, right? 
CAAB: you just touched me, since i have a tradicional background, and iĆĀ“m all about sculptingā¦the inspiring thing is waaay cool, thats one of the things i come here⦠
hereĆĀ“s a profil view, i think its kinda cool ā¦
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ciao