Hey was hoping to get a little help with cloth problems. I have a character where the dress is calculated as standard with cloth tag and priority “Generators 100”
It works well and sticks to belted object, but when I try to attach items to the dress using a surface deformer and another object with a cloner they both lag about 1 frame behind.
I thought this was a priority issue, and they can indeed be stuck to the dress if you change the cloth priority to an expression one, but then the dress lags behind the body mesh.
Pulling my hair out trying to figure out the hierarchy and priorities.
C4D file can be downloaded here
[vimeo]267387727[/vimeo]