It seems the Character Assembly cannot be accessed from Maxscript, well it can, but the access is limited to useless things like the icon size, etc. Can I query, add, or remove bones from the Character members list? Or can I set, assume, or enter Skin pose Mode? (I looked and this does not appear to be the normal ‘skin pose mode’ from max. (AssumeSkinPose() doesn’t work with it)
CE