'Character Assembly' maxscript access


#1

It seems the Character Assembly cannot be accessed from Maxscript, well it can, but the access is limited to useless things like the icon size, etc. Can I query, add, or remove bones from the Character members list? Or can I set, assume, or enter Skin pose Mode? (I looked and this does not appear to be the normal ‘skin pose mode’ from max. (AssumeSkinPose() doesn’t work with it)

CE


#2

The usefulness of the character assembly ends long before you try to get access to it with max script. It is really only a group head wuth a UI. To add and subtract items they need to be grouped to the assembly, this is really just linking them to it. If you have a hierarchy of objects only link the root of it to the assembly.

Personaly I wouldn’t use it at all and write your own system. If you want to use Set Skin Pose and other tools you don’t need to have a character assembly in the scene. Just select all the objects in the rig and use the tool from the character drop down menu.


#3

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