Hi, there!
I just modeled a head out of one of the finearts references.
Here are the latest renderings in chronological order.
The Textures are all hand-painted (6000x4000 pixels),
as there are color maps,bump maps, specular maps and
diffuse maps. For the Subsurface scattering look I used
the Plugin Chanlum from Happyship. All work done in
C4D and Photoshop.
At the moment I’m working at the texturing, the modeling
is done so far.
Second part will be the rest of the body but it’ll take
some time as I’m writing (and translating into English)
my C4D compendium parallel to the modeling work. The
compendium is a collection of tutorials for HDRI-construction, HDRI-faking, HDRI-photography,
Reconstruction of photographed environments,
differential rendering for seamless integration of
synthetic objects in photographic backgrounds etc.
Take a look:
An older version of the model:

A textured testrender with remodeled mouth:

The latest Geometry with two lightings and different specular setups:


ALBEDO
