Hi all,
I’m currently into my second year of a Game Art course and am looking for some feedback on a piece I produced earlier in the year (about mid year I think it was). I’m looking for some outside perspective to help push the piece further.

Anubis was sculpted in ZBrush, polypainted in ZBrush and retopologised in Maya. I had planned on touching up the textures in Photoshop, but was very pressed for time and I hadn’t got around to updating it just yet.
I might post some more shots later if anyone wants to see topology renders, texture sheets etc… and I have him in some different poses also.
Thanks in advance,
Gabby

