Hello,
I’m having a bit of a problem getting stretchy arm joints for my character done.
I’m using a method with multiply-divide and condition nodes to switch between IK and FK controls.
IK part is where the problem is.
Joints would stretch only in X axis, when I move them in Y or Z (up,down) they would not be affected by the stretch.
I’ve checked the Node Editor so many times and everything seem at it’s place.
This is really frustrating me since I’ve done leg joints with the same method and no problem occurred there. Legs move fine in all directions.
Any idea what should cause this problem?
