Character Animator (Menlo Park, CA)


#1

[size=2]Crystal Dynamics, founded in 1992 and acquired in 1998 by Eidos Interactive (http://www.eidos.com), the well known publisher of games like Lara Croft: Tomb Raider, Deus Ex, Thief, and Hitman, is a creative, artistic and technology driven game development studio.

Crystal Dynamics has consistently pursued excellence in 3rd and 1st person action gameplay, animation, storytelling, and character development utilizing internally developed state-of-the-art technology and tools. Successful properties developed at Crystal include the Legacy of Kain series, Project: Snowblind, Whiplash, Mad Dash Racing and the GEX series. We have recently shipped Tomb Raider: Legend (http://www.tombraider.com) and pre-production has commenced on several next-generation productions including original and franchise based titles.

Our working culture is professional, but casual and open. Being a smaller sized studio, all staff members, including senior staff, are approachable and are encouraged to contribute ideas. We offer competitive salaries, and our benefits are generous.

[/size]Crystal Dynamics is looking for a character animator for a next-gen game team.

Job Description:

This individual will be responsible for creating high-quality animations for in-game characters and creatures. S/he will be responsible for collaborating with designers and artists/animators, providing feedback on creature documentation, and communicating with production to deliver work on-time.

Job Requirements:

• At least 3 years experience in character animation for games.
• A strong understanding of the fundamentals of traditional animation.
• Has mastered using Maya for animating.
• Knowledge of the rest of Maya is a plus.
• Can work in a range of styles, from humorous/cartoony to hyper-realistic, and can maintain the appropriate style over the course of a project.
• An understanding of character creation (mesh creation, texturing, skinning, IK) is a major plus.
• Is capable of doing genius-level work while maintaining a production schedule.

Job Preferences:

Though this is an animation position, this team values well-rounded artists. A portfolio that shows strong character drawing, meshing and texturing skills, along with knock-out animation will be fully appreciated.

To Apply: http://tbe.taleo.net/NA4/ats/careers/requisition.jsp?org=VAM&cws=1&rid=155

Email: jobs@crystald.com


#2

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