First of all, I really did not intend to attack you in a certain way!
And for the constructive critics and advises, there they are:
Look at yourself! Look at your eyes, at the way you blink, or the way other people do such things… and… there’s no shame in using a reference for training!
Every artist, who’s dealing with reproducition of nature has to have an open eye and LOOK around! You know that from drawing, modeling, texturing, shading, even rigging, and it is the same for motion!
Motion is difficult, because EVERYBODY is an expert in watching humans move, because we see them all day! That’s why toony-animation is so much easyer (but needs a excellent feeling for timing), because you can’t compare it with reality!
You set up a high goal for your first animation, and I appreciate that! BUT it might be a bit too high for you yet. Ofc you did a good job on the model, texturing, hair and all the stuff. It looks good, and you’re challenging reality. BUT the more realistic a character looks, the higher the level of animation has to be, so it doesn’t look odd! This sentece gives you two things in one for your piece. One is a compliment, one is a critic.
For getting better animationwise, all you need is looking and understanding.
And to get a good reference to look at should be easy for you, since you have already a certain scene from House and can repeatedly look at it, pause it, and even go through it frame by frame, to exactly look at what he does.
If you have to change the scene, because he originally is speaking to a bunch of people, you can use other scenes of Dr. House or yourself as reference. Film yourself (or a friend) or put yourself in in front of a mirror and look! Examine! Study the motion and what you do why.
And yes, as you already said, a book is not the ultimate solution, since animation is “understanding motion”. You can’t learn that form a book. The book gives you just the direction to go. But you have to understand it by yourself. It’s like doing math. You can’t just learn math. You have to understand why you come to the exact solution! The book gives you just the path to go. Without understanding, your head is just filled with information… not with reasoning and conclusions.
So, here the principles you will have to look at for realistic animation.
- Everything is moving in arcs (not just on one axis), even if they are very small, nature movement is always arc-like!
- Animation is exaggeration!
- Animation is overlaping movement!
- Behind every movement is a reason! And since you have a human to animate, this reason is thinking!
So, please stop whining about that we do not give you compliments for your animation!
It’s your FIRST piece of human animation and you posted it in the FINISHED ANIMATION forum! What did you expect? A homerun? A whole in one?
Not without practice! WE ALL have been through this! We all got our blows.
And only a small number of lucky ones have a mentor. Most of us tought themselfes and experienced on their own, read books, watched movements over and over again, trained movements by ourselfes, looked in mirrors for hours, watched others, got our own actors, our own psychologists, our own phoneticians… so, as you see, we are not just moving things, when we do animation.
The mentor, the book… they can help you and show you ways… but you have to walk those on your own.
Get over it and improve what you want to improve!
Man is a pupil, pain is his teacher.