hey guys , been awhile since i posted in here but i was looking for some crits on a current model im working on , i had problems with getting the bicep to look like i want it to , if anyone has tips please post, thanks guys
It look excelent! only problem I see is the eyes, there seems to be a problem in the eyelids. It’s pinched out too much it think. Also the part of the eyes where they are closest to the nose in the tearduct, it looks like the eyelids join too close together. Check out a Refference, it should rap more around the eyeball, even if it is an old person’s skin (heres a refference http://www.photo.net/photo/pcd0865/rachel-eye-2.4.jpg )
Other then that, it really looks great, its an awsome job and I can’t wait to see more of it!
Hope that helps
1 small crit, There seems to be a hard seam running up his back, but thats probably because of the mirror mod. tho right? (i haven’t done a great deal of organic modeling myself)
waiting for another update soon
the hard seam along is back is due to the mirror…once i merge both sides i go and smooth that crease out , im using softimage:xsi , its very intuitive for organic modeling , ill post update real soon , homework eating up all my time , thanks for the crits/comments guys ,
Hey Man!! Good to see a post from ya, u’ve been busy I bet. U’ve improved a lot on your anatomy, great work, coming along very nicely. Most has already been said but here it is: Might wanna reduce the size of the ears and how they connect to the head. Review how the spine crease connects to the butt, and give more volume/weight to butt. The biceps/triceps could be a bit longer. Legs coming along nicely, might wanna review the cavs, that crease looks outta place, but then again I know u’re still workin’ on lower body. And most of all what is that crease running down in the middle of your character!! HAAAAAAAAAAAAAAA hehe j/k. very clean mesh, me likes it!
hey guys thanks for all the crits, and dafonz for being very specific .
i fixed the ears, i did not see this before but yeah were too big earlier , also as blacknull said i made the arms a little longer (forearm) and i like them this way , ass was also changed a bit the volume looks ok to me so i dont know if its right at this point. started working out some detail on the legs but having a hard time finding some good reference on what the muscles in that area should look like (thighs), also about to start modeling some hands for this guy , hopefully after that i want to rig him up and try out some blendshapes for muscle deformation.
(and kol. im looking forward to hearing from you, also where are those pics i asked you for man…hehe… :rolleyes: )
aw fusion, you put me to shame! you truly have become the modelling guru. i wonder if you ever get to talk to reo, and show him your stuff. i think he would be impressed. keep up the sweet work bro, and get some of that animation up here!
hey man thats a nice model for term 2 or 3 ? which ever, its good stuff. The thumb does need some reworking, theres a crease there at the base of it that bugs me, and maby the end is too round and ballon like. I also think you should relook your proportions on the length of the fingers there too. the first section looks to long and the last section looks too short, but it could just be your camera angel and FOV settings that are maby distorting it. Also some “webbing” inbeteen his finger might make that area better too.
ah some good crits , thanks gene , i modeled these hands today and missed some important things, thanks , i got a 2 week break coming up where i hope to finish this guy off and then unwrap and texture him , anyways , i was at your grad and i liked your modeling demo , and your concepts are great too , im term 2 btw, updates on the body soon .