So this is my last character rendered with Turtle Render for Maya.
It use ambiant occlusion, HDRI and Depth of Field.

So this is my last character rendered with Turtle Render for Maya.
It use ambiant occlusion, HDRI and Depth of Field.

Very Funny!
It seems funny but at the same time a little bit dangerous 
I like the mech design evene if the nails on its feet seemstrange but integrated with the character itself.
the mech design is nice expecially for the double holes all around⦠they seem the eyes of smiliesā¦
now a little bit of disco stage (with spotlights, strobo, and reflective floors)⦠
thanks for posting!
Davhub
vvery cool, really nice model⦠love the picture⦠where did you get the inspiration?
can u post some more renders and some wire?
wow!
Love the character!
How long for those render times?
plan on doinā an animation?
Just one thing, on your site, you have āMaking Offā and it should read āMaking Ofā⦠just thought Iād point that out!
Just amazing. Completely photorealistic. Iām having alot of trouble convincing my brain it isnāt real. Wireframe please!
The Materials and the way they interact with the lighting make it VERY convincing, although the depth of field might be a bit much.
This character looks awesome:buttrock: . I like the desing and especially the teeth.:wavey:
thanks for your comments !
The render time is : 02h05 min on Atlhon XP 2000+ with 1,5 Go sdram
But I donāt have optimized it, The character is in Subdiv, and considering that I have used some gluttonous features :
HDRI, Depth of field and Ambient Occlusion itās pretty fast !
Ambient Occlusion is really fast, and powerfull !
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