Hi,
I am trying to retarget a mocap driven skeleton onto a 3D character in MB 7.5 Extension 1.
The results look pretty messy withouth tweaking in the character settings. When I play around with Reach, Offset and Pull values I am able to get pretty close to where I want the retargeting to be. However the knees remain an unfixable problem. They remain stiff no matter what I do and it looks like she is walking with peg legs. The strange thing is, that when I use the “Inverted Joints” option in MB 7.5 the knees suddenly start rotating IN THE RIGHT DIRECTION! lol I have no idea why. But even with the knee inversion the rotation is far from being smooth.
I have a similar problem with the shoulder joints. They never rotate the arms down when retargeting, but remain in kind of T-Stance position. This is not so much of an issue since I can easily fix it by using “Reach” for the Upper and Lower Arm, but still I have no reasonable explanation why the shoulder rotation is not transferred properly. I even tried to retarget between 2 almost identical skeletons of the same size and still the same shoulder problem.
Do you know what the problem could be? I attached a screenshot of the Knee problem. The yellow skeleton is the source, the other one of course the target character.
Im really thankful if one of you guys could help me out of this problem!
Bye!! 