blah title doesnt make much sence, i dunno how to decribe the problem :S
here i go…
i created a model, textured it in segments(material id’s and multiple materials to 1 model) then i used 3ds max render to texture and used the autounwrap into channel 2(as channel 1 had some basic uvw mapping) i then used the “channel info” to copy the channel data from channel 2 to channel 1 and then removed channel 2.
Now… this works fine in 3ds max the material displays properly, but when i export to the game using a custom exporter(my brother has been trying all week to find a fix) the uv’s are all messed up…
Also when i exports as 3ds format it works fine, exports into unreal tournament 2004 fine also!
So im guessing theres a problem with my brothers exporter, but is there some kinda fix i can do in max some kind of uvw reset or soemthing?