I am working on a simulation that involves particles changing shape as they cross a threshold. I am using an instancer to associate the initial geometry with the particles that are emitted, and I understand how to change what geometry is associated at creation, but I’m having difficulty finding information about changing the associated instance after emission/creation. I would like the particles to be able to maintain their trajectory, speed, etc, just change shape, e.g. when their x position is greater than a given value. Is this possible?
I am simulating something pretty abstract, but a “real-world” application would be something like an object in motion passing behind an x-ray screen and its appearance changing. Except I want to do this with thousands of (identical) objects.
