I’m attempting to use an influence object to prevent an eyelid from intersecting an eyeball. When I adjust the ‘smooth skin parameters’ in the AA, and press ‘Update Weights’, all of the smoothskin weights are normalized, even with ‘Normalize Weights’ set to off.
Is there a way to adjust this setting w/out losing the weight painting?
Maya 2012.
Thanks.
Change Skin Influence Obj w/out normalize?
EightBit
#1
shinyprem
#2
Hi…!
Check the options of the skin Cluster. Set normalize weight to “Interactive” and check.
Rgds,
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.