Hello, CGS folk. I’ve come to you for an advice and some guidance. Overall my story is I really like videogames and that’s partly because I’m fascinated by CG and it’s capabilities of what it can do. On how realistic things can be made and brought to life so to say (The Order 1886 is great example). And a while ago I finally got it that it is what I want to do and be. Big inspiration came from Wesley Arthur’s remastered environment design of Bully game in UE4. With that said I started crawling through the internet and gathering info on CG, learning modelling terms, watching bts of making videogames and movies. So far I’m doing beginer tutorials from Digital Tutors (I saw it recommended a lot in this forum). I already know Photoshop at intermediate level so that can come handy. Unfortunately in my country this whole CGI stuff is not really popular and schools oriented to CG and VFX are none. Maybe a little part of some programs covering Photoshop, Illustrator, InDesign basics. Aside from that I’ve spent one year in local art school studying interior design but it wasn’t any professional and I felt that interior is not my thing. I better prefer characters and vehicles. But I did learn some art basics (drawing, perspective, colors) there and got license for student version’s of Autodesk software.
Now my situation is I’m doing a casual work in factory which I don’t enjoy and don’t want to do for next 5 years. I know I can do a lot by self learning but I need a school to gain connections with other people in CGI and VFX field. The schools are super expensive though and far away from me (I live in Latvia).
I’ll we be thankful for any advice you can give. 

But anyway thank you for your input, MoeGrfx. I understand it’s important to gain experience and make the most out of opportunities. For now my idea is to do some tutorials, get a hang of the software and gradually build up a some kind of portfolio. And when I will be skilled enough I can do some freelance work and maybe eventually someone will notice me.