Hi there,
I’m using 3ds max 9 on a windows xp pro sp 2 pc
I already checked the posts for this problem, the max help file, and banged my head
around a while – but to no avail.
Summary of problem:
I created a sphere1 with 32 segs
I created another sphere2 with 32 segs and made it a hemisphere
I used sphere2 to cut a smile shaped mouth out of sphere1, i.e.
I made sphere1 a proboolean and selected sphere2 to cut.
I converted to editable poly and went into edge subobject
the whole edge of the “mouth” was already nice and cleanly selected (no problems yet)
but once I applied a chamfer to the edge, the edge became scraggly and “wacky” to
be precise
It looks like the boolean operation creates a whole bunch of strange connections and orphaned vertices around the edge. This results in a bad chamfer.
Is there a way to get a clean edge without having to go in and hand tweak every vertex
and move around every edge?
I know there has to be an elegant solution here.
Help is greatly appreciated.
Thanks in advance,
Mike