Challenge issues resolved here


#71

Originally posted by davemcd
[B]err… hello? Is everyone just busy or did my above post not flag any mods down?

DaveMcD [/B]

sorry. i have been busy building my new system.

2x 2.4GHz Xeon | 2x 1GB 2100DDR ECC | Quadro 750 XGL | SuperMICRO X5DAE | 52x24x52 CD-RW | Pioneer A104 DVD-R | Maxtor 120GB EIDE HDD | 2x 80 GB 8MB cache EIDE HDD @ RAID 0

alot to deal with, and I am excited as heck…can’t you tell? :wink:
gotta burn this system in…maybe even christen it with a challenge :wink:


#72

Originally posted by caustic
[B]Hey guys,

Just a quick query, I’m currently doing a model for another comp which I think would work for this one too.

I was just wondering if anyone would have issues with me using that model here also?

I did the concept sketch a while ago but I only started the model after this comp was already going. 2 Days ago to be precise. :stuck_out_tongue:

Anyway thanks. [/B]

sure. if you started the model at the same time as this challenge or after this challenge’s announcement, then it is fair to everyone else…


#73

Originally posted by bentllama
[B]sorry. i have been busy building my new system.

2x 2.4GHz Xeon | 2x 1GB 2100DDR ECC | Quadro 750 XGL | SuperMICRO X5DAE | 52x24x52 CD-RW | Pioneer A104 DVD-R | Maxtor 120GB EIDE HDD | 2x 80 GB 8MB cache EIDE HDD @ RAID 0

alot to deal with, and I am excited as heck…can’t you tell? :wink:
gotta burn this system in…maybe even christen it with a challenge :wink: [/B]

cheers, bentllama. Sounds like a mint new system, i’m jealous (still working on my old dual PIII 833Mhz here :frowning: )

DaveMcD


#74

2x 512’s for diffuse, right?
and 1x 512 for bump, right?
That´ll mean I have to use double UV sets am I right?
Or can I use 2x 512’s for bump, or maybe 2x256’s?

Or does anyone have an idea on how to use the same UV´s and still use 1x 512 bump.

Maybe I´m missing something:rolleyes:


#75

They’re targa files, right? Instead of creating a full-colour bump map, you can use just one of the four channels (RGBA) as your bump, another as your spec map, another as ambient, and so on…

…at least you can do this in Maya, not sure about other programs…

:shrug:


#76

Thanks! I didn´t think of that, I´ll have a look, if it´s possible to do so in Max. I hope it is.


#77

Models can not use anymore than two 512x512 32-bit TARGA/TIFF texture sheet (or 4 256x256).

something is wrong here, coz each 512x512 sheet equals to four 256x256 so ‘two 512x512’ means ‘eight 256x256’ in total pixel sum.


#78

Originally posted by ila_solomon
something is wrong here, coz each 512x512 sheet equals to four 256x256 so ‘two 512x512’ means ‘eight 256x256’ in total pixel sum.

read through this entire thread. this issue was brought up before.


#79

oh yeah, sorry, now I see … also your logical answer.

two 512x512

or

four 256x256

never mind.
& thanx


#80

I have a quick question.

Do the bones count as polygons when it comes to the poly limit?

Because I’m using 3ds max and the built in poly counter seems to be inclining the bones in the total number of polygons.


#81

Originally posted by ionanism
[B]I have a quick question.

Do the bones count as polygons when it comes to the poly limit?

Because I’m using 3ds max and the built in poly counter seems to be inclining the bones in the total number of polygons. [/B]

no. bones do not count against the poly limit.


#82

My character with weapons and armor is about 1500 tris. I do not think I can reach 2500 polys without being intentionally wasteful about it. The character is a penguin with no fingers, no toes(wears haz-mat boots), and no teeth in its beak. Will not having the minimum of 2500 polys be a serious problem? My character is not intended to be much larger on onscreen as Lara Croft is. The game my character is intended for is action/adventure like gaunlet.

My low poly game character thread


#83

OK, so we’re getting close to the end of this one, and it has me wondering, what all should we be submitting?

Is it just a render of our model?

Or do we include our texture maps as well?

What about our wireframes?

Polycount?


#84

Originally posted by Dargon
[B]OK, so we’re getting close to the end of this one, and it has me wondering, what all should we be submitting?

Is it just a render of our model?

Or do we include our texture maps as well?

What about our wireframes?

Polycount? [/B]

STAY TUNED FOR AN ANNOUNCEMENT!


#85

So what’s the announcement?


#86

Ive allready submitted a character sheet, including my origional concept pic, 2 pics of final model posed, 2 pics of face, both texture maps, a wireframe and a short discription of my character, I think oske has done the same, i hope this announcement wont mean i need to resubmit as i wont have much of a chance to check back tomorrow and create a nicely finished poster before the deadline.

also just a quick question, The voteing system on cgchallenge, what does it mean,

who votes?


#87

please submit pics of the following for your final submission in your thread:

  • render - final model posed - front 3/4 view
  • render- final model posed - rear 3/4 view
  • wireframe - final model posed - front 3/4 view
  • wireframe - final model posed - rear 3/4 view
  • each texture used
  • concept art [optional]

*** include the polycount [in tri’s] in your thread

FOR THE www.CGCHALLENGE.com FINAL SUBMISSION - you must upload this file to cgchallenge.com

  • render - final model posed - front 3/4 view

#88

Does anyone know when the voting starts, how it works, and how long does it take? So we can move on to the next challenge.


#89

Originally posted by ionanism
Does anyone know when the voting starts, how it works, and how long does it take? So we can move on to the next challenge.

voting is done my the challenge commitee and moderators…

the next challenge will be announced shortly after siggraph, as many industry peers will be busy before and during that event…

stay tuned! :beer:


#90

Is this a new way for the voting? I thought that everybody was supposed to vote. Wasn´t it like that before? Or I might be wrong :shrug:
Who are the “challenge commitee”?