Originally posted by Wintermute
[B]I was wondering about vehicle (or character) elements that are temporary in nature relating to gameplay…such as weapon or engine effects like muzzleflashes, spent casings, rockets in flight with or without contrails, and engine thrust/afterburners…assuming we pose our final shots, should any or all of these elements be included in the 4000 poly limit?
I still have room to work on my model, just thought it was worth asking. :wip: [/B]
those elements would not be part of the 4k limit…


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