Hi,
I need to simulate a metal chain doing different things, like being pulled on, being rolled onto the winch and being unrolled from it. I choose to use nCloth instead of simple rigging or hair dynamics because all shots are to be very detailed and individual links of the chain should behave as individual links, as well as parts of the whole chain. They are to shifting a little when friction lets go, and that sort of thing…
I am using one nCloth for the whole chain. I have tryed to have an nCloth for every link, but it gets very heavy to solve and some of my problems are still present.
My problems are:
- chain breaks easy, I would like it to be quite strong
- it’s hard to keep individual links from deforming
- long calculation times
My scene is one tenth of the world scale (1cm = 1 m), in cm.
I hope someone can help me with an advise, or may be Duncan is around to save the day…
Or may be someone knows another way of doing this?
Thanks

