Say I have a chain of arrows and I want to use them to show a graphical representation of the direction of the flow of a liquid through a cuvey tubey object. I have a curve path and I have a chain of a straight chain of arrows. Now, how do I make the chain conform to the curve shape and then how do I have them animate along it? Is that possible? I have one way in which I just have one arrow and haave curveconstrained it to the curve and that works just fine, but I want 30 arrows and figure that there is an easier way to have 30 of them without having 30 actual arrow objects in my layout scene. Am I right? Thanks for any help in the matter.