CGTALK MAXSCRIPT CHALLENGE - Topics and Suggestions


#101

I’d always liked to have a scripted clone like tool, with an interface to control clones (like the clone plugin) but still the possibilty to manually offset a certain clone.
So 1 a flexible clone tool.

A flexible sanity check script which you can feed a customisable (is that a word!?) xml or somesort of ini file.
So 2 a preflight check tool

And 3 a menu framework to control the building and removing of scripts and menu items.

I know the last 2 are somewhat production specific, but it would still be interessting to see what people come up with.

My 2 cents,
-Johan


#102

The new challenge is up:
http://forums.cgsociety.org/showthread.php?f=98&t=680007

As an aside, please don’t be discouraged that I don’t take on all suggestions. I do read and review all of them and try to incorporate elements, but some of the challenge suggestions are a little too specific and difficult for people of all skill levels to tackle.

If you think we need to have request-specific challenges occasionally, I’m more than happy to accomodate.


#103

Maya-like Slice Edge Ring, if you’ve ever seen this bad boy in action you’d even consider change to Maya!
I just saw a video of this guy highRes modelling with this tool. It takes Max a number of clicks to cut in a edge loop at precise point.
Checkup this youtube video at 1:00 for and example
http://www.youtube.com/watch?v=xls25e08sSg&feature=related


#104

How about now Mr Bobo has kindly created some excellent Particle Flow scripting Tutorials we have a Pflow script challenge?


#105

what about custum render element… let say Z depth but to light ot to object not to camera
any wai what element is not important, to do the pass it self id chalange


#106

…sorry, wrong area lol


#107

Any chance for any more Maxscript challenges?

Maybe like growing plants, a bombing/movie scene (simplified, etc.), weather effects, etc?


#108

how about picking this old gem up again?
i learned a lot from it and i bet others might want to participate as well
not to speak of the benefits for simple users and the added pr
:bounce:


#109

Some possible ideas, especially with Thanksgiving and Christmas coming up,

-Make a procedural snowman (might be easy, but would also be fun :slight_smile: )

-Make some type of procedural weather effect

-some type of camera rig/camera shake setup, etc.

Just some random ideas :smiley:


#110

Hi guys,

I’m swamped this month but i’ll try to put up a challenge next week.


#111

How does it look like, will there be any more Challenges ?
I really like to enter, though it´s really a great learning possibility ! :slight_smile:


#112

Yes a new challenge would be great !


#113

i’m not sure if anyone has suggested this but is it possible to script something for the camera movement so one could move around in a scene like in a 3D FPS game. aim with mouse and move/strafe with keyboard… recording the movement of the camera at the same time…


#114

hi , i’m new here so i dont know if its a right place to send this post .
The created script has ability to build character skin in about 7 minutes, it can slice each part of the character to be replaced by the mesh of its bone part.
please give me your feedback (sorry for bad English)
http://youtu.be/U01DQ-D3-r0


#115

I failed to understand How do you compute the envelope’s soft range and envelopes overlapping ranges?


#116

[QUOTE=gabby_ovadia]I failed to understand How do you compute the envelope’s soft range and envelopes overlapping ranges?[/i use skin wrap and add detached mesh to it
with each part script can find which vert is from which part and set 0 wight to strength vert .
for soft rang, skin wrap will do that and its almost perfect and it can be edited if its necessary]


#117

I have a suggestion…

One day i had to make an stopmotion effect, like a Clay morphing and changing the original form. I 've made it manually using one model for each “frame”, and had to animate it key by key manually.

Then i was thinking about a tool with a simple UI where we could pick a list of objects on the scene and the script will sequence that objects hiding and unhiding them (visibility 0 and 1) with an option to setup the start frame the end frame and a check box with "easy in/out". 

This kind of script could be very usefull and there's nothing like this on scriptspot or other resources...

 It could be nice to have this tool as a script, for stopmotion simulation (in 3D) and some other situations.

#118

I read your post, and came up with an Idea that might prove simpler - did you try animating using your key frame method to “stepped” key, ( or even check to just set the frame rate of the scene to 12fps )


#119

Hi Gabby. :wink:

Yeah, i've animated using all the tricks to do it looks like Stopmotion (hold, low fps, etc). :) The results are cool, but the problem is that was not "fun" to manage animate hide/unhide of a sequence of deformed objects. A script could do it much better and more interactivelly. At that time i would like a tool where i could add any objects in a list and "play" it as a single object animated, but "under the hood" it's a sequence of objects.So i can deform and manipulate every frame as a real clay without modifing the poster or previous frame cause each frame will show a single object on a list. 
It's a bit like the RealFlow plugin, that plays a sequence of Meshes...
 But, maybe it's something "too simple" for a script challenge. :)

#120

Then i was thinking about a tool with a simple UI where we could pick a list of objects on the scene and the script will sequence that objects hiding and unhiding them (visibility 0 and 1) with an option to setup the start frame the end frame and a check box with “easy in/out”.
Have you tried Joker Martini’s script, Key Transfer? I think this would be easy to set up with it.