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CgTalk:FXWars! THE OCEAN
by BEN BOLIN
Ocean (from Okeanos, Greek for river, the ancient Greeks noticed that a strong current flowed off Gibraltar, and assumed it was a great river); covers almost three quarters (71%) of the surface of the Earth, and nearly half of the world’s marine waters are over 3000 m deep.
Create a REALISTIC OCEAN SIMULATION. You will simulate either the a BEACH SHORE, OPEN OCEAN or A SHIP at sea.
The key of the challenge this time is to do realistic images your shots. This means that in the finished animation you have to have simulation, cinematography and lighting that looks EXACTLY like the photographic images you would see from a National Geographic/ Discovery Channel.
There will be three types of categories :
[li]THE BEACH (Waves gently rolling on a beach.)[/li][li]THE OPEN OCEAN (Ocean Waves )[/li][li]THE SHIP (A ship moving up an down in the ocean.)[/li]
Extra bonus if you can simulate storm weather on any of the three categories. You may add live action people walking / swimming in the virtual ocean, or in the deck), but the key is the simulation.
[/ul]THE BEACH (Difficulty Level MED)
Imagine you are in the Caribbean walking down a sandy beach
[li]More emphasis on realistic environment VFX interaction with enviroment.[/li][li]More emphasis on lighting and cinematography.[/li][li]The scenes in the entry require good simulation and lighting.[/li][li]We should see things like wet sand (maybe some folliage affected by the wind) , caustics and rolling waves.[/li][/ul]OPEN OCEAN ( Difficulty Level MED)
Imagine you are in a chopper doing a beauty shot of huge was in the ocean
[li]More emphasis on shot creation and realistic lighting VFX interaction[/li][li]More emphasis on cinematography and rock solid simulation.[/li][/ul]THE SHIP: (Difficulty Level VERY HIGH)
Imagine you are in a chopper doing a beauty shot of a ship in open ocean
[li]More emphasis on shot creation and realistic lighting VFX interaction[/li][li]More emphasis on editing, lighting and cinematography.[/li][li]The scenes in the entry require good simulation and interaction.[/li][li]We should see things like ship wakes and waves[/li][/ul]Hybrid Entry: (Difficulty Level VERY HIGH)
Imagine you are in a chopper doing a beauty shot of a ship in open ocean that ends in a beach shot. This type of entry
is perfect for a storyline.
[li]More emphasis on shot editing and shot lighting.[/li][li]More emphasis on editing, lighting and cinematography.[/li][li]The scenes in the entry require good simulation and interaction.[/li][/ul]The best animation/short will be selected by an open vote
for these categories (AND I DO PROMISE we will use them ):
[li]Best Cinematography[/li][li]Most Realistic entry[/li][li]Best Modeling[/li][li]Best Simulation[/li][li]Best Editing(NEW!)[/li][li]Best Visual Effects (NEW!)[/li][li]Best Overall Entry[/li][/ul]The winner will get bragging rights and a small banner
designed by me.
DATELINE: Monday March 27 12:00 PM
YOU HAVE One month and two weeks to do the challenge. I would recomend to use the last TWO WEEKS for rendering.
CHALLENGE SPECIFIC RULES:
[li]No work taken DIRECTLY from an existing tutorial. You may use an existing tutorial only for reference.[/li][li]You may use a pre exiting models and filmed footage, as long as you have the rights to use them.[/li][li]If you create models for this challenge but you need to post development images on your WIP thread.[/li][li]You may provide a heavily edited animation with all the trimmings (hell add live action if you want), as long a you provide another PLAIN wireframe animation or image of the VFX shots at work.[/li][li]Remember the key of the challenge if for you guys to brush up on your LIGHTING skills.[/li][/ul]GENERAL RULES:
[li]The animation and simulations (if any) must have been done AFTER the topic has been[/li]announced.
[li]WIP are encouraged if they are posted in ANOTHER[/li]thread. Please provide a link to them on this thread.
[li]WIP thread should be posted on the FXWARS Forum forum and should follow[/li]the following naming convention:
FXWars! THE OCEAN!: MY NAME (Note: Group entries are allowed)
[li]It is Recommended that Final movies should be rendered at 320 x 240 or 640 x 480 in Quicktime* format (Sorenson Compression), but other resolutions and formats are allowed. * The animation format is open for discussion.[/li][li]The animation should follow the following naming convention:[/li]MYNAME_[b]FXWARS/b.mov. And please add your name at the beginning and end of the animation, and if you can, also add a small non disruptive watermark during the animation.
[li]If for some reason, you can’t host movies, sequential images (Thumbnails size 160 x 120 ) are accepted.[/li][li]Please add a brief text description about your piece.[/li][li]The artist also has to post total length of time it took and program used.[/li][li]Collaborative pieces are accepted and encouraged, but Teams entries must have a identifying banner and a name. Shot lists should be included with the entry.[/li][li]Individuals participating in a team CAN have their own individual entries.[/li][li]The topics will be picked at random from the list on[/li]this >>thread << (The author will be given credit). So
guys keep them coming.
[li]Post on this thread your link to your WIP thread and your FINAL piece.[/li][li]You can add multiple entries, as long as they have different WIP threads.[/li][li]Only participants who follow the rules and submit a final entry will be eligible for the voting process.[/li][li]Any piece caught breaking the rules will be taken[/li]off the thread.
The Perfect Storm (2000)
King Kong (2005)