CgTalk FXWars!: The Big Freeze! Minneapolis team: Flash Freeze


#22

Ok…I’m adding some quick sound effects as we speak, after which point I’ll upload it and provide the link.

Thanks for being patient!


#23

remmember to post a cool image with the entry.

-R


#24

Well here it is!

There’s so much that we could’ve/should’ve/would’ve done…but due to the busyness of our schedules and lack of time to work on it this is what we’ve got to show instead :wink:

I’m noticing that the music drowns out the sound effects quite a bit…so I’ll post a music-less version soon.

http://www.theonlyt.com/Main/Animations/Freeze/Minn_Freeze.mov (5mb)


#25

By the way…just so everyone knows, the clip was created by both me and Danny Robashkin.

I was in charge of:

-helicopter motion animation
-oil rig
-dock and dock breakup/debris
-sound effects (which will be more audible once I upload the music-less version)

Danny was therefore in charge of:

-atmospherics
-water
-extra dock debris particles (any of the smaller ones you see)
-prop boats
-final composite


#26

Awsome!

Just change the music and its awwwwsoooome ^^!

sheherryar


#27

Really cool shots! Great job!

You’re MAKE demo reel rocks too!
http://www.makevisual.com/movies/makereel.mov


#28

Well you have been added to the sampler…

Check it out.
>>LINK<<

-R


#29

Fixed the links so that now the “Minn_Freeze.mov” url is the music-less version.

If you want to hear the one with the campy AC/DC track you can find it here:

http://www.theonlyt.com/Main/Animations/Freeze/Minn_Freeze_music.mov :scream:


#30

cool stuffs… :thumbsup:
how do u achieve this kinda camera movement? is that using a dynamic rig? or all hand animated ??


#31

Hey mexx,

The camera shake in shot 1 was added with an animated noise controller on the camera’s rotation (the rest of the movement was keyed)…but I animated the camera move for shot 2 in Maya (and it doesn’t have the same kind of noise controllers that Max has, or at least any that I could find)…so shot 2’s movement was completely hand-keyed baby! :smiley:


#32

it’s nice… thanks for quick reply…:applause:
in maya, to mimic noise controller of 3ds max, u can use expression “noise(time)” or something like that to control the rotation.
if u have time (i know u are really busy:) ) , would u care to share some shot breakdown or making-of kinda tutorial …
thanks …

ps. or just simple explanation like which part are done in which software with what kinda techniques will be great help too:thumbsup:…


#33

Whoah, that’s impressive. Nice work the two of you!


#34

Yeah great work guys…really impressive!:thumbsup:


#35

Great job!

What kind of machine did you do the rendering on?

How long did the water take to render?

Is the oil rig a composite or a 3D model?

So many questions, but so impressed.


#36

Cool that you still have been able to finish it in time (‘more of less’ :wink: )! Wow men, this is really a very magnificent entry…! The dynamics, the realism, the style, just all completaly awesome! :eek: It’s just something that could be pasted right into the Day-after-Tomorrow or so! :twisted: Interesting that you did that awesome dynamics within ‘reactor’…! Reactor is just such a cool toy - that shows itself of again!

That way of working you did (‘focussing on one shot’) sounds also interesting… I’m thinking of doing the same on a feature FXWar… (and then using also 3ds-max, next to AFX :wink: )

Awesome job you did guys! Congratulations on finishing it, and especially on finishing it sooo damn nice! (I can’t say it often enough! :twisted: )

Good luck to you two with ‘Make’ in the future & Hopefully we’ll meet again in a future ‘War’!
-Gijs


#37

did u guys model/texture the oil rig?


#38

Although we modelled matte objects for it…the oil rig was taken from a photo. That was our “composite” shot since a composite was a requirement in the rules (Roberto take note ;))


#39

The extra fine details (especially in the first shot) really add to the effect.
Are the animated aspects of the oil rig done in 3D or somehow layered into the 2D map from the photo?


#40

The animated objects (ropes, dust bits) are 3d yes…although I’m surprised you niced them though since we made them much more subtle in the final comp than they originally were. Good eye :thumbsup:


#41

Touche…

-R